October 4, 2014 at 12:41 AM #7365
Here we go! Congrats for making it through all 4 weeks everyone!
This was really, really tough for me. I knew I’d be bad at action stuff since I very rarely ever try it, let alone board a whole scene of it. Here’s the blog post where I wrote a little more about it: http://kaceeart.blogspot.com/2014/10/storyboardartorg-class-week-4.html
Here’s the pages of boards (they’re bigger if you check it out on the blog, or right-click here and click view image though?)
Sorry I went wayyy over the panel count!October 4, 2014 at 11:27 AM #7386
I decided to draw some notes on your Fight as well. I could have wrote my thoughts/opinions but the things I had in mind would be easier to see with visuals.
Although this class encourages to refrain from flat establishing shots and so on, Film-wise it’s not necessarily a pointless shot choice. It basically gives off a quiet, nothing-is-happening feel to the film, there will be times when a scene calls for such a mood.
But the way I see it, it’s this class’s personal restriction to up the game-level with a “CHALLENGE MODE: NO FLAT OR PROFILE SHOTS! GO!” kind of thing. It mentally conditions us consider more dynamic shots to get around the puzzle so it’d be an easier ability to call upon in the future.
Overall, it’s a neat narrative with some clever ninja actions, but you slow down the pace of a ‘super-intense-speedy-action scene by adding more mid shots of characters standing around/moving slowly instead of characters SWINGING, JUMPING, CHARGING, DASHING, POUNCING, DODGING, COUNTERING, etc.
Your narrative style tends to lean towards a longer scene-to-scene development and although it produces a lot of panels, that’s not necessarily a bad thing unless you’re making excess minutes of action. The more panels you do the more mistakes and trials you can learn from (and aside from pencil mileage, you’ll be more used to your scenes getting cut in editing). But I don’t think the panel limit is so much a restriction but more of a good number for you to work on without overdoing it. Because once you’re working in studio, you have to gauge your stamina from week to week. If you put your all into your scenes to produce a GRADE AAA, Fantastic-Premiere boards on Monday, you could risk breaking your stamina and burning yourself out for the rest of the week.
On another note, on the more Cartoony (UPA-style/HanaBarbera) productions, I’m under the impression that many directors prefer a board artist to show a sequence with dynamic compositions, but also as simple (easy to draw) as possible. So they rather have their characters running profile instead of in and out in 3/4 since its easier to animate and that you recycle as many Props and BGs as you can since it requires less work on the preproduction side. Cartoons with 3-4 head tall characters are a differently odd production beast, in that you have to draw dynamically with as little assets as possible; so lengthy scenes with too much design elements in that case would cause a bit of trouble.
One Final note: if you need more work with camera movement, there’s a certain boarding assignment, where you take a dance sequence from the show DANCING with the Stars, and board out the camera moves. I’m assuming there’s a lot of crazy, swinging camera moves on that show. I don’t really watch it.October 5, 2014 at 1:44 PM #7390
Wow, thanks so much Eric! Those were some pretty thorough and well thought out notes. I pretty much agree with everything you noted. My establishing shots were intentional as you noted, but I’ll probably get called out on them liked you said, haha. I just think that a nice flat shot adds contrast to more dynamic shots… otherwise too many dynamic shots just get to be too much (although this is supposed to be an action scene, that was kind of like the calm before the storm like you said.) But yeah, I probably should’ve went with something more dynamic anyway. And that drawing you did of the alien rushing/running was pretty funny, you drew him way better and simpler than I did.
Just curious, are you working as a board artist or an animator right now?
Thanks again, I appreciate it!October 7, 2014 at 5:48 AM #7399
Right on people! Great boards and great comments.
Part of being a board artist is defending the decisions you make and shot choices. If someone points out a different way to describe the action or sell the story point you should be able to defend yours on the grounds that it was “the best angle to describe the story point and sell the shot”. If that’s not the case, you have a tough time convincing client/director/audience of your choices.
Totally correct about the flat shots. There are no “rules” in film making. There is only contrasts, for example, deep space shots versus flat space shots. You just need to know when to use each to maximize the feeling you want to give your audience. The natural default for new board artists is to make everything flat (partly because its easier to draw, or from lack of ideas) I want that to be a LAST resort, and hopefully the best resort if that is what will sell the story point. Dont be limited by your tools. learn to make interesting compositions in both flat and deep space.
Check out Wes Anderson movies for excellent compositions using flat space.
In regards to your ninja vs alien sequence, I want to see more thought put into the alien. We all know by now what a ninja is, but I want to see some creative alien character. your guys looks more like a big viking thug. Here is where reference is key. Check out Lilo and Stitch, Alien series, Predator, Terminator, Godzilla, ET, etc. there are all great examples of alien creatures.
Wouldn’t it be funny and great to see an ET type alien fight a ninja? HA!October 18, 2014 at 6:04 PM #7432
Oh..were we supposed to give consideration to alien design? I just looked up and used an amalgam of (DC’s) Kilowog and (Disney’s) Beast designs.
Currently, I’m working in the medical/pharmacy field. I did some boardwork for a Toonocracy project but it turned insane when everyone’s respective day jobs broke the pipeline and stopped production altogether. Good luck with everything, Kacee!
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