March 25, 2014 at 6:17 PM #6537
My name is Richard Jao and I graduated from Academy of Art University around 2-3 months ago. Now that I’m out there looking for work I was hoping that I could get some critiques as to how my current boards look so far. You can find them on my website here:
Also, if there are any tips in jobhunting whether in San Francisco or anywhere else please let me know. I want to get started on this career path and knowing what steps to take would help immensely.
Thanks!March 26, 2014 at 6:21 PM #6548
It’s hard to give you a critique since I’m in the same boat as you and don’t have much experience to back up on but here are some suggestions if you like:
I know these are probably from your thesis work and that’s why they look so clean but you might want to go back to the thumbnail stage and explore other camera angles, especially in Rocket Punch and Cake Bake. Look back through your boards and consider the Key Questions:
Overtime and Red Bull look ready for the animatic stage. Try throwing them in After Effects and see how they play out. You might need to fill in a few gaps with some extra boards.
You might want to push some of your character designs a bit because to me all of the female characters in all of your stories seem to have the same face. Experiment with different ages and ethnicities.
Also watch this video too, it might help:
Hope this helps!March 27, 2014 at 4:40 PM #6554
Like Jess I am not a professional although I have done some freelance gigs here and there. I can tell you some of the mistakes, that have been pointed out to me by several pros and some of those same mistakes or “missed opportunities” that I see in your work.
The drawings themselves look good, but I think you need a little more work with the actual storytelling / camera placement
I think you might benefit from moving the camera around and not keeping it so stationary all of the time. Let me give you an example, in that fight scene on the overtime board, when the girl walks in and the ninja turns around and leaps in the air, you maintain the same shot all throughout until he lands on the ground. I think I would have tried to zoom in a little more on the Ninja, since you have established where they both are. Perhaps a more dramatic shot either when he becomes airborne or when he lands. Maybe a worms eye view to make the ninja look more imposing somewhere. Not sure what shot(s) I would have used but I would have definitely not left the camera just sitting there. Even after he stands there in front of her, we have the same shot for 3 panels, the woman pouring the coffee on him, that is a golden opportunity to add some acting. Perhaps an over the shoulder from the girl’s point of view, closeup perhaps, showing the ninja’s reaction to having coffee thrown in his face, perhaps with some serious eyebrow arching, ( Make us the audience feel the Ninja’s anger ).
The fight scene, same thing, same distance for all the shots, no zooming in / out just same shot … although it is a fight scene it is boring. ( look at #10 in Jess’ screenshot )
I usually make drawings like the ones you make that show sequential images in the same angle and shot, but I use them as reference or a guide for what is happening, specially in fight scenes. I usually draw that on a separate piece of paper, then once I know what is happening, I look for more dramatic camera placement. You don’t have to show the fully body on every shot, medium shot of the elbow striking her jaw, closeup of the foot hitting her abdomen, etc. ( all of this you should be figuring out in the thumbnail stage )
You have good drawing skills, but you need to improve your actual storytelling skills
I think taking some of Sergio’s Classes on storytelling would make you a better storyteller, couple that with your drawing skill and you will be a force to be reckoned with.January 29, 2015 at 1:27 AM #7582
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