Seems to me like Maya is still the standard. Right now we are doing experiments with a proprietary Maya-like program, but with built in editing features to preview your shots in continuity. In the end though it just looks like a fancy layout pass.
Wish there was a simple tool to make poses, but with robust camera control.
Justin Mettam did some cool previz with some found models and sets using Maya. Check out the classes section for his demo. where is that guy when you need him? JUSTIN!!!
Storyboard Artist currently working on an independent live action feature.
Quote from Michael Daley on August 8, 2009, 17:30
Just wanted to see what programs people were using for pre-vis, what should i use and how do i gt a good set of characters/things to use?
The primary tools I use are Maya and Adobe Premiere.
I use Maya because that is what I am familiar with, but one could use 3DMax or Softimage.
To get assets to work with, you would have to build them your self or find someone that can build them for you. In this early stage of previs you don’t need fully realized assets (high detailed models). You just need proxies that can help you tell the story.
Then you will need a editing package, I like premiere.
These are the basic tools you need for creating 3DStory boards.
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